Promo !

Engaging Learners With Immersive Technologies and Game-Based Learning

161,00 € 121,00 €

UGS : 74a1534c-a151-383a-bb3b-3bd2da93dbb8 Catégorie :

📍 -- personnes ont récemment consulté ce produit

🚚 Livraison estimée: Nov 07 - Nov 12

📦 Politique d'expédition: Livraison gratuite pour les commandes de plus de 25 €

🛡️ Retours sous 30 jours: Retour gratuit, pas de frais de réapprovisionnement

✉️ Support client: Assistance 24/7 dédiée

🔒 Paiement sécurisé garanti

Paiement sécurisé garanti

Immersive technologies and game-based learning transform education by turning traditional lessons into dynamic, interactive experiences. Through tools like virtual and augmented reality, simulations, and educational games, learners are transported into environments where they can explore, experiment, and problem-solve in meaningful ways. These immersive approaches increase motivation and engagement while supporting active learning rather than simple observation. As classrooms evolve, integrating these technologies offers powerful opportunities to create personalized learning experiences that engage students and foster knowledge development. Engaging Learners With Immersive Technologies and Game-Based Learning explores educational technologies and their role in teaching and learning processes. It examines how innovations like AI, AR, VR, mobile learning, gamification, and learning analytics reshape education, and addresses challenges and opportunities related to digital inclusion, teacher training, ethical implications, and policy development. This book covers topics such as digital technology, ethics and law, and teacher education, and is a useful resource for educators, engineers, academicians, researchers, and scientists.

Format

Kobo eBook

Avis

Il n’y a pas encore d’avis.

Soyez le premier à laisser votre avis sur “Engaging Learners With Immersive Technologies and Game-Based Learning”

Votre adresse e-mail ne sera pas publiée. Les champs obligatoires sont indiqués avec *

Panier
Défiler vers le haut